Ubisoft Franchises Codexery

Silent Hunter (video game)

World War II submarine simulation for MS-DOS.

Silent Hunter is a World War II submarine combat simulation for MS-DOS, developed by Aeon Electronic Entertainment and published by Strategic Simulations in 1996. The game places the player in command of a United States Navy submarine during the Pacific War, featuring a career mode that spans from the declaration of war against Japan until August 15, 1945. It was a commercial success, selling 300,000 units, and received favorable reviews.

Developer
Aeon Electronic Entertainment
Publisher
Strategic Simulations
Release Year
1996
Platform
MS-DOS
Genre
World War II submarine combat simulation
Setting
Pacific War, World War II
Sales
300,000 units (commercial success)

Lore & Background

Silent Hunter is a submarine combat simulation set in the Pacific War during World War II, developed by Aeon Electronic Entertainment and published by Strategic Simulations in 1996. The player commands a United States Navy submarine, with most contemporary US submarines and Japanese warships featured, along with generic merchant ships. The standard mode of play is career mode, where the player must patrol behind enemy lines to search for and destroy enemy shipping, concentrating on shipping lanes deduced from contact reports. Special missions include beach reconnaissance via periscope photography and rescue of downed airmen, both historically performed by fleet submarines.

Reader's Guide

Silent Hunter was a noteworthy hit in the simulation genre, according to Bruce Geryk of GameSpot, at a time when the genre's era had passed. It was nominated as Computer Games Strategy Plus's 1996 simulation of the year and was a finalist for Computer Gaming World's 1996 Simulation Game of the Year award, though both awards went to Jane's AH-64D Longbow. The game's career mode ends if the player's captain is relieved of command after two consecutive patrols with no sinkings, reflecting historical practices in the Silent Service. Its commercial success, with 350,000 copies sold by 1999, and favorable reviews on GameRankings underscore its significance as a late-era simulation title.

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